but, I understand your reluctance, I am much the same way. If it helps I'm happy to provide any resources and intel on it, should you choose to use it to explore certain aspects of Shockwave. external cast/data/sound loading, networking, xtra usage). I feel like it's a good project to sample a lot of functionality from (i.e. I can't do much in the way of decompilation, nor am I very good at low-level things like this, but I have some good knowledge of the way Spineworld's client operated, as well as a few versions of it on hand. I can't tell you how excited I am to think that people are working hard on a project that could open them up a little. I was really worried that these games and their technical secrets would be lost as their plugin faded into obscurity. Then there was Spybot, then "Spineworld", and Habbo. The first game I ever played was Junkbot, around age 4, no doubt. And I want this project to be appreciated in the same way. But the one thing that kept me reverse engineering a server for my favorite online game, "Spineworld", were the thanks and appreciation from fellow players who longed for its return. I don't really know how else to post this, so I'm sorry if it bugs y'all.
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